The Warriors draw on their strength to inspire courage in one and all. They can not only use their skills to rally their own creatures, but also to directly inflict damage on enemy creatures.
1.0[]
Image | Class | Name | Rank | Countdown | Target | Type | Effect | Mastery
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Slash | (1) | 2 | Single | Damage | Deals 6 Melee damage to target enemy creature. |
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Slash | (2) | 2 | Single | Damage | Deals 7 Melee damage to target enemy creature. |
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Slash | (3) | 2 | Single | Damage | Deals 8 Melee damage to target enemy creature. |
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Slash | (4) | 2 | Single | Damage | Deals 10 Melee damage to target enemy creature. |
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Slash | (5) | 2 | single | Damage | Deals 12 Melee damage to target enemy creature. |
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Slash | (6) | 2 | Single | Damage | Deals 14 Melee damage to target enemy creature. |
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Command: Vigilance | (1) | 1 | Single | Positive | Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference. |
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Command: Vigilance | (2) | 1 | Single | Positive | Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference. | This card has a 8% probability of returning to your hand after use.
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Command: Vigilance | (3) | 1 | Single | Positive | Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference. | This card has a 16% probability of returning to your hand after use.
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Command: Vigilance | (4) | 1 | Single | Positive | Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference. | This card has a 24% probability of returning to your hand after use.
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Command: Vigilance | (5) | 1 | Single | Positive | Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference. | This card has a 32% probability of returning to your hand after use.
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Command: Vigilance | (6) | 1 | Single | Positive | Target friendly creature gains ability - Vigilance: Creature can attack adjacent enemies, attacking backwards in preference. | This card has a 40% probability of returning to your hand after use.
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Encourage | (1) | 2 | Single | Positive | Target friendly creature gains +2 Attack. |
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Encourage | (2) | 2 | Single | Positive | Target friendly creature gains +2 Attack. | This card has a 8% probability of returning to your hand after use.
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Encourage | (3) | 2 | Single | Positive | Target friendly creature gains +3 Attack. | This card has a 16% probability of returning to your hand after use.
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Encourage | (4) | 2 | Single | Positive | Target friendly creature gains +3 Attack. | This card has a 16% probability of returning to your hand after use.
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Encourage | (5) | 2 | Single | Positive | Target friendly creature gains +4 Attack. | This card has a 24% probability of returning to your hand after use.
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Encourage | (6) | 2 | Single | Positive | Target friendly creature gains +4 Attack. | This card has a 24% probability of returning to your hand after use.
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Enmity: Cavalry | (2) | 1 | Single | Positive | Target friendly creature gains +1 Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry. |
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Enmity: Cavalry | (3) | 1 | Single | Positive | Target friendly creature gains +1 Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry. | This card has a 8% probability of returning to your hand after use.
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Enmity: Cavalry | (4) | 1 | Single | Positive | Target friendly creature gains +1 Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry. | This card has a 16% probability of returning to your hand after use.
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Enmity: Cavalry | (5) | 1 | Single | Positive | Target friendly creature gains +1 Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry. | This card has a 24% probability of returning to your hand after use.
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Enmity: Cavalry | (6) | 1 | Single | Positive | Target friendly creature gains +1 Attack, and the ability - Enmity: Cavalry. It will deal double damage to creatures with the trait: Cavalry. | This card has a 24% probability of returning to your hand after use.
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Fissure | (2) | 4 | Multiple | Damage | Deals 3 Melee damage to each enemy creature in a 4x1 area. |
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Fissure | (3) | 4 | Multiple | Damage | Deals 4 Melee damage to each enemy creature in a 4x1 area. |
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Fissure | (4) | 4 | Multiple | Damage | Deals 5 Melee damage to each enemy creature in a 4x1 area. |
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Fissure | (5) | 4 | Multiple | Damage | Deals 6 Melee damage to each enemy creature in a 4x1 area. |
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Fissure | (6) | 4 | Multiple | Damage | Deals 7 Melee damage to each enemy creature in a 4x1 area. |
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Command: Counterattack | (2) | 2 | Single | Positive | Target friendly creature gains ability - Counterattack. When attacked by a creature in range, it will retaliate. |
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Command: Counterattack | (3) | 2 | Single | Positive | Target friendly creature gains ability - Counterattack. When attacked by a creature in range, it will retaliate. |
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Command: Counterattack | (4) | 2 | Single | Positive | Target friendly creature gains ability - Counterattack. When attacked by a creature in range, it will retaliate. | This card has a 8% probability of returning to your hand after use.
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Command: Counterattack | (5) | 2 | Single | Positive | Target friendly creature gains ability - Counterattack. When attacked by a creature in range, it will retaliate. | This card has a 16% probability of returning to your hand after use.
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Command: Counterattack | (6) | 2 | Single | Positive | Target friendly creature gains ability - Counterattack. When attacked by a creature in range, it will retaliate. | This card has a 24% probability of returning to your hand after use.
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Command: Martyr | (2) | 2 | Single | Positive | Target friendly creature gains ability - Martyr. It will take all damage that would be dealt to adjacent ally creatures or heroes. |
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Command: Martyr | (3) | 2 | Single | Positive | Target friendly creature gains ability - Martyr. It will take all damage that would be dealt to adjacent ally creatures or heroes. |
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Command: Martyr | (4) | 2 | Single | Positive | Target friendly creature gains ability - Martyr. It will take all damage that would be dealt to adjacent ally creatures or heroes. | This card has a 8% probability of returning to your hand after use.
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Command: Martyr | (5) | 2 | Single | Positive | Target friendly creature gains ability - Martyr. It will take all damage that would be dealt to adjacent ally creatures or heroes. | This card has a 16% probability of returning to your hand after use.
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Command: Martyr | (6) | 2 | Single | Positive | Target friendly creature gains ability - Martyr. It will take all damage that would be dealt to adjacent ally creatures or heroes. | This card has a 24% probability of returning to your hand after use.
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Warcry | (3) | 5 | Multiple | Positive | Friendly creatures in a 3x3 area gain +1 Attack. |
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Warcry | (4) | 5 | Multiple | Positive | Friendly creatures in a 3x3 area gain +1 Attack. | This card has a 8% probability of returning to your hand after use.
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Warcry | (5) | 5 | Multiple | Positive | Friendly creatures in a 3x3 area gain +1 Attack. | This card has a 16% probability of returning to your hand after use.
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Warcry | (6) | 5 | Multiple | Positive | Friendly creatures in a 3x3 area gain +2 Attack. | This card has a 16% probability of returning to your hand after use.
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Last Stand | (5) | 6 | Multiple | Positive | All friendly creatures gain +4 Attack, and the following ability - Immolation 2. Each creature will take 2 Fire damage at the end of each turn. |
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Last Stand | (6) | 6 | Multiple | Positive | All friendly creatures gain +5 Attack, and the following ability - Immolation 2. Each creature will take 2 Fire damage at the end of each turn. |
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Entrench | (2) | 2 | Multiple | Positive | All friendly creatures cannot move, and gain the ability - Armour 1: Reduce Physical damage taken by 1. Lasts 2 turns. |
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Entrench | (3) | 2 | Multiple | Positive | All friendly creatures cannot move, and gain the ability - Armour 1: Reduce Physical damage taken by 1. Lasts 2 turns. | This card has a 8% probability of returning to your hand after use.
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Entrench | (4) | 2 | Multiple | Positive | All friendly creatures cannot move, and gain the ability - Armour 1: Reduce Physical damage taken by 1. Lasts 2 turns. | This card has a 16% probability of returning to your hand after use.
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Entrench | (5) | 2 | Multiple | Positive | All friendly creatures cannot move, and gain the ability - Armour 1: Reduce Physical damage taken by 1. Lasts 2 turns. | This card has a 24% probability of returning to your hand after use.
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Entrench | (6) | 2 | Multiple | Positive | All friendly creatures cannot move, and gain the ability - Armour 1: Reduce Physical damage taken by 1. Lasts 2 turns. | This card has a 24% probability of returning to your hand after use.
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Command: Cleave | (4) | 2 | Multiple | Positive | Target friendly creature gains the ability - Cleave: It can attack enemy creatures and heroes in a 1x3 area in front. |
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Command: Cleave | (5) | 2 | Multiple | Positive | Target friendly creature gains the ability - Cleave: It can attack enemy creatures and heroes in a 1x3 area in front. | This card has a 8% probability of returning to your hand after use.
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Command: Cleave | (6) | 2 | Multiple | Positive | Target friendly creature gains the ability - Cleave: It can attack enemy creatures and heroes in a 1x3 area in front. | This card has a 16% probability of returning to your hand after use.
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Whirlwind: Strike | (3) | 3 | Multiple | Damage | Deals 3 Melee damage to each enemy creature within a 2x2 area. Damaged creatures are knocked back 2 squares. |
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Whirlwind: Strike | (4) | 3 | Multiple | Damage | Deals 4 Melee damage to each enemy creature within a 2x2 area. Damaged creatures are knocked back 2 squares. |
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Whirlwind: Strike | (5) | 3 | Multiple | Damage | Deals 5 Melee damage to each enemy creature within a 2x2 area. Damaged creatures are knocked back 2 squares. |
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Whirlwind: Strike | (6) | 3 | Multiple | Damage | Deals 6 Melee damage to each enemy creature within a 2x2 area. Damaged creatures are knocked back 2 squares. |
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Protect | (1) | 1 | Single | Positive | Your hero will take all damage that would be dealt to target friendly creature for 2 turns. |
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Protect | (2) | 1 | Single | Positive | Your hero will take all damage that would be dealt to target friendly creature for 2 turns. | This card has a 8% probability of returning to your hand after use.
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Protect | (3) | 1 | Single | Positive | Your hero will take all damage that would be dealt to target friendly creature for 2 turns. | This card has a 16% probability of returning to your hand after use.
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Protect | (4) | 1 | Single | Positive | Your hero will take all damage that would be dealt to target friendly creature for 2 turns. | This card has a 24% probability of returning to your hand after use.
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Protect | (5) | 1 | Single | Positive | Your hero will take all damage that would be dealt to target friendly creature for 2 turns. | This card has a 32% probability of returning to your hand after use.
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Protect | (6) | 1 | Single | Positive | Your hero will take all damage that would be dealt to target friendly creature for 2 turns. | This card has a 40% probability of returning to your hand after use.
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Command: Heroic | (1) | 2 | Single | Positive | Target creature gains ability - Heroic 1: When it deals damage, it gains +1 Attack. |
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Command: Heroic | (2) | 2 | Single | Positive | Target creature gains ability - Heroic 1: When it deals damage, it gains +1 Attack. |
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Command: Heroic | (3) | 2 | Single | Positive | Target creature gains ability - Heroic 1: When it deals damage, it gains +1 Attack. | This card has a 8% probability of returning to your hand after use.
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Command: Heroic | (4) | 2 | Single | Positive | Target creature gains ability - Heroic 1: When it deals damage, it gains +1 Attack. | This card has a 16% probability of returning to your hand after use.
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Command: Heroic | (5) | 2 | Single | Positive | Target creature gains ability - Heroic 1: When it deals damage, it gains +1 Attack. | This card has a 24% probability of returning to your hand after use.
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Command: Heroic | (6) | 2 | Single | Positive | Target creature gains ability - Heroic 1: When it deals damage, it gains +2 Attack. | This card has a 24% probability of returning to your hand after use.
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Military: Charge | (4) | 2 | Multiple | Positive | All friendly creatures are immune to movement restrictions and gain ability - Charge 1: For each 2 squares these creatures move, they gain +1 Attack for their next attack. Deal double damage to Archers. Lasts 1 turn. |
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Military: Charge | (5) | 2 | Single | Positive | All friendly creatures are immune to movement restrictions and gain ability - Charge 1: For each 2 squares these creatures move, they gain +1 Attack for their next attack. Deal double damage to Archers. Lasts 1 turn. | This card has a 8% probability of returning to your hand after use.
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Military: Charge | (6) | 2 | Single | Positive | All friendly creatures are immune to movement restrictions and gain ability - Charge 1: For each 2 squares these creatures move, they gain +1 Attack for their next attack. Deal double damage to Archers. Lasts 1 turn. | This card has a 16% probability of returning to your hand after use.
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PvP Skills[]
Image | Class | Name | Rank | Countdown | Target | Type | Effect | Mastery |
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Immovable Object | (4) | 2 | Single | Positive | Target friendly creature cannot move but gains +8 Life and abilities: Vigilance and Counterattack. Lasts 2 turns. |
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Immovable Object | (5) | 2 | Single | Positive | Target friendly creature cannot move but gains +8 Life and abilities: Vigilance and Counterattack. Lasts 2 turns. | This card has a 8% probability of returning to your hand after use.
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Immovable Object | (6) | 2 | Single | Positive | Target friendly creature cannot move but gains +8 Life and abilities: Vigilance and Counterattack. Lasts 2 turns. | This card has a 16% probability of returning to your hand after use.
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Command: First Strike | (4) | 2 | Multiple | Positive | All friendly creatures within 2x2 area gain ability First Strike: Will strike first if attacked by any creature in range. |
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Command: First Strike | (5) | 2 | Multiple | Positive | All friendly creatures within 2x2 area gain ability First Strike: Will strike first if attacked by any creature in range. | This card has a 8% probability of returning to your hand after use.
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Command: First Strike | (6) | 2 | Multiple | Positive | All friendly creatures within 2x2 area gain ability First Strike: Will strike first if attacked by any creature in range. | This card has a 16% probability of returning to your hand after use.
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